Browsing by The Australian Curriculum

Sub-topics:  ACMMG010 Foundation Describe position and movement (1)  ACMMG023 Year 1 Give and follow directions to familiar locations (0)  ACMMG044 Year 2 Interpret simple maps of familiar locations and identify the relative positions of k (0)  ACMMG045 Year 2 Investigate the effect of one-step slides and flips with and without digital technol (0)  ACMMG046 Year 2 Identify and describe half and quarter turns (1)  ACMMG065 Year 3 Create and interpret simple grid maps to show position and pathways (1)  ACMMG066 Year 3 Identify symmetry in the environment (3)  ACMMG090 Year 4 Use simple scales, legends and directions to interpret information contained in basi (1)  ACMMG091 Year 4 Create symmetrical patterns, pictures and shapes with and without digital technologi (6)  ACMMG113 Year 5 Use a grid reference system to describe locations. Describe routes using landmarks a (0)  ACMMG114 Year 5 Describe translations, reflections and rotations of two-dimensional shapes. Identify (3)  ACMMG115 Year 5 Apply the enlargement transformation to familiar two dimensional shapes and explore (0)  ACMMG142 Year 6 Investigate combinations of translations, reflections and rotations, with and withou (2)  ACMMG143 Year 6 Introduce the Cartesian coordinate system using all four quadrants (8)  ACMMG181 Year 7 Describe translations, reflections in an axis, and rotations of multiples of 90° (1) 


Resources on MathsFaculty

Pin the coordinates on the number plane
Game | PDF, Word
Battleship
Game |